using UnityEngine;
using System.Collections;

public class Waypoint {
	private float _x, _y;
	private Waypoint _top, _left, _right, _down;
	public Waypoint(float x, float y){
		_x = x;
		_y = y;
		//Debug.LogWarning(""+ _x + "," + _y);
	}
	
}
	